Your traffic, rerouted the smart way.
The proxy captures only your game's packets, measures every route to the server, and tunnels them over the fastest, most stable path it can find — then shows you exactly how much it helped.
- Routes only your game traffic
- Encrypted over QUIC + TLS 1.3
- Before/after ping every session
From your machine to the match in four moves
The proxy is always working in the background — capturing, measuring, routing, and re-checking the path your traffic takes.
Capture
A lightweight Windows client intercepts your game's packets at the kernel level — no proxy settings, no per-app config. Only matched game traffic is touched; everything else stays on your normal connection.
Measure
It probes every relay region and scores each one on a blend of latency, jitter, and packet loss — not just raw ping — then recommends the route that will actually feel best in-game.
Route
Your traffic is tunnelled to the chosen relay over QUIC, with each protocol carried on the transport that suits it best — so packets take a tighter, steadier line to the server.
Adapt
A heartbeat keeps the tunnel healthy and reconnects on its own if anything drops. If a route can't beat your direct connection, it falls back automatically — so you're never worse off.
A faster line, chosen for you and proven to you
Routing isn't about hiding where you are — it's about finding the quickest, steadiest way to the server, and showing you it worked.
Kernel-level capture
Packets are intercepted at the OS level and matched by game, so routing is transparent. There's nothing to configure and nothing else on your PC is slowed down.
Per-protocol routing
Five purpose-built paths carry TCP, UDP, and more over the transport each one needs — the UDP datagram path avoids the retransmission stacking that makes ordinary tunnels feel worse.
Quality-ranked regions
Every region is ranked by latency, jitter, and packet loss combined — so a low-ping but unstable node correctly loses to a slightly higher-ping one that actually holds.
Live before/after proof
Each session shows your direct ping next to your routed ping, so you can see the real change instead of taking it on faith — the answer to “is this even doing anything?”
Never makes it worse
If a relay degrades or can't beat your direct line, traffic reverts to the normal route automatically. Turning ReRouted on can only help or do nothing — it can't hurt.
Encrypted & pinned
The tunnel runs over QUIC with TLS 1.3 and a pinned certificate, so the connection is cryptographically tied to our relays and can't be silently intercepted.

Hardened relays, encrypted end to end
Every relay is locked down and the tunnel is cryptographically pinned to our network — performance you can trust, on infrastructure built to behave under pressure.
- QUIC + TLS 1.3 with a pinned certificate — no silent interception
- Per-session bandwidth fairness so no one node gets hogged
- Relays refuse to touch private or internal addresses
- Reviewed and hardened against abuse before going live
Routes that start close to you
Our relay network spans key hubs across North America, Europe, and Asia — with more regions on the way — so there's a strong on-ramp near most players.
Built for performance, not just privacy
A VPN and a routing layer solve different problems. Here's the honest difference, side by side.
| Capability | ReRouted | Ordinary VPN |
|---|---|---|
| Built for | low ping & stability | privacy & anonymity |
| Routes only your game traffic | ||
| Chooses path by latency + jitter + loss | ||
| Live before/after ping proof | ||
| Auto-fallback — never worse than direct | ||
| Leaves browsing & downloads full-speed | ||
| Tuned for real-time games | general purpose |
Run both if you like — many players keep a VPN for privacy and lean on ReRouted for speed. They're not mutually exclusive.
Where the proxy is headed
The routing engine ships today. These are the next things we're building on top of it.
Mid-session auto-failover
Watch the active route the whole session and switch to the next-best region the moment quality drops — without you noticing.
In-game overlay HUD
A transparent always-on-top overlay with live ping and route status, so you never have to alt-tab to check your connection.
Connection diagnostics
A one-click test of every region reporting ping, jitter, and loss — a built-in network analyzer for picking your own route.
Public status page
A live map of every relay's health, so you can always see the state of the network at a glance.
Routing, explained
What the proxy does, what it doesn't, and what to expect from it.
A VPN exists for privacy — it usually pushes every byte through one fixed endpoint, which often adds a detour and raises ping. ReRouted is built for performance: it routes only your game's traffic onto the fastest, most stable path it can measure, and leaves everything else on your normal connection. It is not an anonymity or no-logs product.
Put your traffic on a faster line
Let ReRouted measure every route between you and the server and keep your game on the fastest, steadiest one it can find — and prove it with live before/after ping.