Intelligent routing

Your traffic, rerouted the smart way.

The proxy captures only your game's packets, measures every route to the server, and tunnels them over the fastest, most stable path it can find — then shows you exactly how much it helped.

  • Routes only your game traffic
  • Encrypted over QUIC + TLS 1.3
  • Before/after ping every session
live proxy preview
Recommended node
🇺🇸Chicago· US Central
939 km away · auto-selected as your fastest route
Direct
ms
ReRouted
ms
7 nodes · sorted by estimated ping~30% lower on Chicago
Estimated from your approximate location and great-circle distance to each node. Real-world ping depends on your ISP, route, and the game server — these figures are a preview, not a guarantee.
How routing works

From your machine to the match in four moves

The proxy is always working in the background — capturing, measuring, routing, and re-checking the path your traffic takes.

01

Capture

A lightweight Windows client intercepts your game's packets at the kernel level — no proxy settings, no per-app config. Only matched game traffic is touched; everything else stays on your normal connection.

02

Measure

It probes every relay region and scores each one on a blend of latency, jitter, and packet loss — not just raw ping — then recommends the route that will actually feel best in-game.

03

Route

Your traffic is tunnelled to the chosen relay over QUIC, with each protocol carried on the transport that suits it best — so packets take a tighter, steadier line to the server.

04

Adapt

A heartbeat keeps the tunnel healthy and reconnects on its own if anything drops. If a route can't beat your direct connection, it falls back automatically — so you're never worse off.

Why the proxy

A faster line, chosen for you and proven to you

Routing isn't about hiding where you are — it's about finding the quickest, steadiest way to the server, and showing you it worked.

Kernel-level capture

Packets are intercepted at the OS level and matched by game, so routing is transparent. There's nothing to configure and nothing else on your PC is slowed down.

Per-protocol routing

Five purpose-built paths carry TCP, UDP, and more over the transport each one needs — the UDP datagram path avoids the retransmission stacking that makes ordinary tunnels feel worse.

Quality-ranked regions

Every region is ranked by latency, jitter, and packet loss combined — so a low-ping but unstable node correctly loses to a slightly higher-ping one that actually holds.

Live before/after proof

Each session shows your direct ping next to your routed ping, so you can see the real change instead of taking it on faith — the answer to “is this even doing anything?”

Never makes it worse

If a relay degrades or can't beat your direct line, traffic reverts to the normal route automatically. Turning ReRouted on can only help or do nothing — it can't hurt.

Encrypted & pinned

The tunnel runs over QUIC with TLS 1.3 and a pinned certificate, so the connection is cryptographically tied to our relays and can't be silently intercepted.

A glowing padlock shield over a circuit board representing an encrypted, hardened connection
Secure by design

Hardened relays, encrypted end to end

Every relay is locked down and the tunnel is cryptographically pinned to our network — performance you can trust, on infrastructure built to behave under pressure.

  • QUIC + TLS 1.3 with a pinned certificate — no silent interception
  • Per-session bandwidth fairness so no one node gets hogged
  • Relays refuse to touch private or internal addresses
  • Reviewed and hardened against abuse before going live
Global node network

Routes that start close to you

Our relay network spans key hubs across North America, Europe, and Asia — with more regions on the way — so there's a strong on-ramp near most players.

ChicagoUS Central
New JerseyUS East
SeattleUS Northwest
Silicon ValleyUS West
LondonEurope West
ParisEurope Central
MumbaiAsia South
More regions coming
Routing vs VPN

Built for performance, not just privacy

A VPN and a routing layer solve different problems. Here's the honest difference, side by side.

CapabilityReRoutedOrdinary VPN
Built forlow ping & stabilityprivacy & anonymity
Routes only your game traffic
Chooses path by latency + jitter + loss
Live before/after ping proof
Auto-fallback — never worse than direct
Leaves browsing & downloads full-speed
Tuned for real-time gamesgeneral purpose

Run both if you like — many players keep a VPN for privacy and lean on ReRouted for speed. They're not mutually exclusive.

On the roadmap

Where the proxy is headed

The routing engine ships today. These are the next things we're building on top of it.

Soon

Mid-session auto-failover

Watch the active route the whole session and switch to the next-best region the moment quality drops — without you noticing.

Soon

In-game overlay HUD

A transparent always-on-top overlay with live ping and route status, so you never have to alt-tab to check your connection.

Soon

Connection diagnostics

A one-click test of every region reporting ping, jitter, and loss — a built-in network analyzer for picking your own route.

Soon

Public status page

A live map of every relay's health, so you can always see the state of the network at a glance.

FAQ

Routing, explained

What the proxy does, what it doesn't, and what to expect from it.

A VPN exists for privacy — it usually pushes every byte through one fixed endpoint, which often adds a detour and raises ping. ReRouted is built for performance: it routes only your game's traffic onto the fastest, most stable path it can measure, and leaves everything else on your normal connection. It is not an anonymity or no-logs product.

Get started

Put your traffic on a faster line

Let ReRouted measure every route between you and the server and keep your game on the fastest, steadiest one it can find — and prove it with live before/after ping.